TOOL 2.16 – THE SCULPTURE ON ADOLESCENCE

AIMS OF THE ACTIVITY
The objective of the game is to provide a representation of adolescence through a sculpture in order to bring out the comparison on the type of representation chosen. The game will tend to create a climate of collaboration and going in easily with themselves and others.
DESCRIPTION / METHODOLOGY
The game takes place in a classroom. The facilitator asks to a group of 5/6 participants to try to represent the teenage years as a sculpture. The rest of the group will have the task of observer. The participants selected to represent the sculpture will discuss the different proposals. The choice sculpture will represent the idea of adolescence based on the comparison and the relationship of trust that will create the group.

In the debriefing, you can turn on a moment of reflection after a situation of cooperation and team, in order to develop the socio-affective dimension emerged during the performance.

SUGGESTED TIMING
50 minutes debriefing included
MATERIAL AND RESOURCES NEEDED
 
COMPETENCES DEVELOPED
The ideas about adolescence

The construction of the relationship of trust