| AIMS OF THE ACTIVITY |
| The objective of the game is to provide a representation of adolescence through a sculpture in order to bring out the comparison on the type of representation chosen. The game will tend to create a climate of collaboration and going in easily with themselves and others. |
| DESCRIPTION / METHODOLOGY |
| The game takes place in a classroom. The facilitator asks to a group of 5/6 participants to try to represent the teenage years as a sculpture. The rest of the group will have the task of observer. The participants selected to represent the sculpture will discuss the different proposals. The choice sculpture will represent the idea of adolescence based on the comparison and the relationship of trust that will create the group.
In the debriefing, you can turn on a moment of reflection after a situation of cooperation and team, in order to develop the socio-affective dimension emerged during the performance. |
| SUGGESTED TIMING |
| 50 minutes debriefing included |
| MATERIAL AND RESOURCES NEEDED |
| COMPETENCES DEVELOPED |
| The ideas about adolescence
The construction of the relationship of trust |
