TOOL 1.15 – THE “NO” GAME

AIMS OF THE ACTIVITY
The game aims to test and train the ability to put a limit, to say no and assert the own point of view without falling in an aggressive style and managed to preserve the relationship in the divergence of opinions. The ability to say “No” without the other feels rejected or attacked as individual is a focus part of the assertive communication style and it is particularly useful in an educational relationship as well as in teamwork.
DESCRIPTION / METHODOLOGY
Participants are asked to divide into groups of three, mixing prior knowledge, one of the three choose a personal object and a second person must ask repeatedly for 5 minutes this object, by using all the skills of persuasion.

The first one has to continue to say NO. However, making sure that this “NO” is welcoming and motivated; the second one has not feel underestimated or rejected by his NO.

The third person acts as observer, writing down some points of the different relationship moments in order to provide a feedback. At the end the person who asked felt like hearing a not aggressively no and welcomed, despite the denial, then the goal will be reached.

The game can be repeated three times so that everyone can experience the different roles.

SUGGESTED TIMING
40 minutes (including debriefing)
MATERIAL AND RESOURCES NEEDED
 
COMPETENCES DEVELOPED
Assertive communication in the working group and with young people

The construction of the “No cozy”